Lighting|Rendering|3D Generalist Reel
Software Used:
Autodesk Maya
Autodesk 3ds Max
Nextlimit Realflow
Adobe Photoshop
Adobe After Effects
Mostly I did the environment sets from modeling, texturing, lighting and rendering. Water effects where made from Maya Ocean Shader and Nextlimit Realflow.
Thanks for viewing…
Conquest of the Coastlands Animation Intro
Conquest of the Coastlands is a independent role-playing game (RPG) with a science fiction/fantasy setting project under development at the Center for Innovative Learning and Assessment Technologies (CILAT) at the University of Louisiana at Lafayetteon.
Done entirely in Maya and post-processed in After Effects.
All the environment works were done by me. From modeling through rendering.
Thanks for viewing.
RealTime Architectural Visualization
Test using Unity 3D game engine, Autodesk 3ds Max.
PARTICIPATION: Asset modeling, texturing, shading and light mapping in 3ds Max.
*Copyright by The Coreviz LLP, Singapore
The Best Window
Small movie clip I dedicated for my friends.
Made using Autodesk Maya and Adobe After Effects