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Lighting|Rendering|3D Generalist Reel


Software Used:

Autodesk Maya
Autodesk 3ds Max
Nextlimit Realflow
Adobe Photoshop
Adobe After Effects

Mostly I did the environment sets from modeling, texturing, lighting and rendering. Water effects where made from Maya Ocean Shader and Nextlimit Realflow.

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Conquest of the Coastlands Animation Intro

Conquest of the Coastlands is a independent role-playing game (RPG) with a science fiction/fantasy setting project under development at the Center for Innovative Learning and Assessment Technologies (CILAT) at the University of Louisiana at Lafayetteon.

Done entirely in Maya and post-processed in After Effects.

All the environment works were done by me. From modeling through rendering.

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RealTime Architectural Visualization

Test using Unity 3D game engine, Autodesk 3ds Max.

PARTICIPATION: Asset modeling, texturing, shading and light mapping in 3ds Max.

*Copyright by The Coreviz LLP, Singapore

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The Best Window

Small movie clip I dedicated for my friends.

Made using Autodesk Maya and Adobe After Effects